SportFeeds
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Sync vs Direct: how to integrate SportFeeds into your product

6 min readSportFeeds

Two integration paths, one API. Direct lets your end users call SportFeeds in real time. Sync polls posts into your own database. Here is how to choose — and why Direct is usually the better first choice.

SportFeeds exposes the same tagged, scored sports content through two delivery models: Direct and Sync. The API payloads are identical. The difference is who makes the request and where the content lives at render time. That difference determines how fast you can integrate, how much infrastructure you have to run, and how compliance obligations are split.

Direct: your end users call SportFeeds

In the Direct path, your app or site calls the SportFeeds API from the client or your edge, and the response goes straight to the end user. SportFeeds remains the system of record for the post, the media URL and the metadata. You render it, but you do not store it.

Why Direct is usually the fastest integration

  • No pipeline to build — one authenticated request replaces ingestion, storage, indexing and invalidation.
  • Real-time by default — users see a post as soon as it has been processed, with no polling interval.
  • No storage or retention layer to operate, secure, or scale.
  • Compliance is handled by design: SportFeeds manages source attribution, geo-availability and upstream deletion workflows.

Best-fit Direct use cases

  • Live scores apps that want a highlights tab next to the box score.
  • Sportsbooks adding a social-content feed to a game or player page.
  • Media sites surfacing the best clip for a breaking story.
  • Team or league apps that want authenticated, personalized highlight feeds.
  • Any product where time-to-ship matters more than owning a raw copy of the data.

Sync: you poll posts into your own database

In the Sync path, you periodically call the SportFeeds API from your backend and write the results into your own database. Your end users then read from your storage. You become the system of record for that copy.

When Sync makes sense

  • You need to combine sports content with proprietary datasets inside your own warehouse.
  • Your product already serves all content from a local cache or CDN and cannot call an external API at render time.
  • You have a compliance and operations team that can honor upstream deletions, content updates and source attribution requirements.

What Sync adds to your plate

  • You must store, deduplicate and invalidate media and metadata.
  • You must track and apply upstream deletions and edits.
  • You must respect each source's geo-availability rules in your own serving logic.
  • Freshness is capped by your plan's polling cadence.

Direct vs Sync at a glance

DirectSync
Integration timeHours to daysDays to weeks
InfrastructureNone extraDatabase, storage, cache, invalidation
FreshnessReal-timeLimited by polling interval
ComplianceSportFeeds retains custodyYou retain custody
Storage costNoneScales with volume
Best forMost user-facing productsData warehouses and offline pipelines

Why we recommend Direct first

Most products do not need to own a copy of the content. They need the right clip, tagged to the right player or team, delivered while it is still relevant. Direct gives you that with the fewest moving parts and the least operational surface area. It is also the path that keeps you aligned with platform terms: the content is rendered on behalf of the end user, not permanently warehoused by a third party.

If your goal is to put highlights in front of users as fast as possible, start with Direct. Move to Sync only when your architecture genuinely requires you to own the copy.

Switching paths later

You are not locked in. Many teams begin with Direct to validate the product surface, then add a Sync pipeline later for analytics, search indexing or offline personalization. The API parameters and response shapes are the same in both directions, so the migration is a routing change, not a data rewrite.

See pricing for both paths

One REST API, pre-tagged to the player, team and league IDs you already use.

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